Big_Rocks = {}
Big_Rocks.__index = Big_Rocks
 
function Big_Rocks.new()
    local instance = {

    }
    
    setmetatable(instance, Big_Rocks)
    return instance
end

setmetatable(Big_Rocks,{__index = WorldObject})

function Big_Rocks:getTexture()
  return textureRocks
end

function Big_Rocks:getType()
  return "Big_Rocks"
end

return Big_Rocks